One of Chrome's biggest problems is speed. It's gone from being the fastest, best browser upon release to a RAM-hog that seems to be more of a platform than an internet browser nowadays. The internet has long been calling for Chrome to get some improvements, so it fares better against other faster, more modern browsers. It looks like Google has heard our calls, as the browser is about to get a lot faster.

Chrome 53, due for stable release in September, is going to see some big optimization work; there's up to 47% improvement across the board, mostly due to GPU raster, CSS and WebGL optimizations on OS X, resulting in percentages that are multiple times better than Chrome 51, the current stable release. It's not clear if these optimizations will come to the Linux and Windows builds of Chrome, but I'd be surprised if those platforms don't see improvement, even if it's not as extreme as on OS X.

On Android, things are much the same, with HTML suite seeing almost 600% improvement, and SVG suite a staggering 1087% better than Chrome 51. Some of these optimizations to Chrome's GPU pipeline will arrive in Chrome 52, scheduled for a stable release in July, but the bulk of them will be in Chrome 53.

If you want to look at the optimizations in more detail, check out the Google Doc with all of the info. Chrome Canary, currently on 53.0.2766.0, is available on OS X and Windows, but sadly not Linux or Android. Chrome 53 is expected to hit the dev channel on June 15 (it's already on 53 on Android, although we're not sure if it includes all the optimizations - the APK is available over at APK Mirror), but it won't be stable until September.

Source: Motion Mark Analysis (Google Docs)

Thanks: Vince